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[unearth:UNREAL]:[act5:SAGA-Award 2019]
We have some great news for our fans: We won the SAGA-LSA-Award awarded by gamedevgraz !!! Read more (in german):
Unearth Unreal 1
[silent:SUNDAY]:[act2/scene1:TEMPERAMENT & MOOD]
This time we’d like to show you how we solve the emotional setting of our Silent Gone:First, we decide whether our character is a passive or active one (perpetrator, i.e. witch hunter, or a victim, i.e. a witch) depending on a web search (based on your geolocation).The next parameter we are setting up is the status of the character (appearing, walking, standing etc.) and getting his emotional status. Knowing this,…
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